Special Session 3

Open-source Strategies and Solutions for AI- and VR - supported Immersive Learning Solutions

Chairman


Dr. Jean Yves Le Corre, Huyixiang (Shanghai) Technology Management Consulting Co. Ltd

Introduction

The Educational Technologies Track is centred on the special theme “Open-source IT strategies and solutions for AI- and VR-supported immersive learning.” It responds to the growing demand for transparent, scalable, and ethically grounded digital learning ecosystems that combine pedagogical innovation with technological openness.

The track aims to:

  • Provide a platform for hands-on, developmental, and practice-based research in educational technologies
  • Showcase open-source, AI-, and VR-enabled learning prototypes and applied research
  • Foster dialogue between academia, EdTech communities, and industry practitioners
  • Support early-career researchers and educators seeking to translate research into real-world impact

  • Scope of Contributions:

    Submissions may include, but are not limited to, the following topics:
  • Open-source architectures for AI- and VR-supported learning environments
  • Immersive learning design frameworks integrating LMS, AI, and XR technologies
  • Generative AI and pedagogical co-pilots for dialogic, project-based, or experiential learning
  • VR/AR/MR applications in higher education, professional training, and lifelong learning
  • Community-driven innovation and open-source strategies in EdTech
  • Ethical, inclusive, and sustainable approaches to AI-enhanced learning systems
  • Case studies, pilots, and prototypes of immersive learning solutions
  • Industry–academia collaboration models for responsible educational technology development