Special Session 3
Open-source Strategies and Solutions for AI- and VR - supported Immersive Learning Solutions
Chairman

Dr. Jean Yves Le Corre, Huyixiang (Shanghai) Technology Management Consulting Co. Ltd
Introduction
The Educational Technologies Track is centred on the special theme “Open-source IT strategies and solutions for AI- and VR-supported immersive learning.” It responds to the growing demand for transparent, scalable, and ethically grounded digital learning ecosystems that combine pedagogical innovation with technological openness.
The track aims to:
Provide a platform for hands-on, developmental, and practice-based research in educational technologies
Showcase open-source, AI-, and VR-enabled learning prototypes and applied research
Foster dialogue between academia, EdTech communities, and industry practitioners
Support early-career researchers and educators seeking to translate research into real-world impact
Scope of Contributions:
Submissions may include, but are not limited to, the following topics:
Open-source architectures for AI- and VR-supported learning environments
Immersive learning design frameworks integrating LMS, AI, and XR technologies
Generative AI and pedagogical co-pilots for dialogic, project-based, or experiential learning
VR/AR/MR applications in higher education, professional training, and lifelong learning
Community-driven innovation and open-source strategies in EdTech
Ethical, inclusive, and sustainable approaches to AI-enhanced learning systems
Case studies, pilots, and prototypes of immersive learning solutions
Industry–academia collaboration models for responsible educational technology development